GTA V Online launches, popularity could cause server issues
The online version of GTA, available to all console owners
who bought the game, allows up to
16 players to inhabit the sprawling playing area of Los Santos. They can create
new characters, play special missions, and set up private headquarters stuffed
with custom cars where other players can be invited for private parties –
albeit with some restrictions. GTA Online went live on Tuesday, but almost
immediately players began reporting difficulties in logging on or accessing
missions. To be fair, Rockstar had warned last week that there could be
"teething problems" with the game's launch. Certainly Rockstar seems,
so far, to have avoided the now-notorious disaster of the launch of SimCity
Online by Electronic Arts' subsidiary Maxis. Rockstar spent five years and
$170m making the game, and reaped a billion dollars in sales within three days
of its launch. The company has also sought to allay fears among gamers about
the introduction of in-game purchasing that allows players to buy special cars,
weapons, and tools for real-world cash.
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