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GTA V Online launches, popularity could cause server issues

The online version of GTA, available to all console owners who bought the game, allows up to 16 players to inhabit the sprawling playing area of Los Santos. They can create new characters, play special missions, and set up private headquarters stuffed with custom cars where other players can be invited for private parties – albeit with some restrictions. GTA Online went live on Tuesday, but almost immediately players began reporting difficulties in logging on or accessing missions. To be fair, Rockstar had warned last week that there could be "teething problems" with the game's launch. Certainly Rockstar seems, so far, to have avoided the now-notorious disaster of the launch of SimCity Online by Electronic Arts' subsidiary Maxis. Rockstar spent five years and $170m making the game, and reaped a billion dollars in sales within three days of its launch. The company has also sought to allay fears among gamers about the introduction of in-game purchasing that allows players to buy special cars, weapons, and tools for real-world cash.

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